Professional GPU-Accelerated 2D Animation Studio.
Built from scratch in C++17 for high-fidelity anime production workflows. Low latency, high throughput, zero compromises.

Phase 2 Features
Production-Ready Toolset v2.0
CSP-Style Timeline
Cel exposure blocks, loop markers, and ruler scrubbing. Optimized for traditional frame-by-frame workflows with millisecond precision.
Advanced Brush Engine
Pressure-sensitive Taper, Scatter, and Hardness controls with real-time Bézier smoothing.
Fill Bucket (G)
Precise scanline seed-fill with adjustable tolerance and gap-closing logic.
HSV Colour Wheel
Dockable HSV picker with triangle SV picker, hex input, and 32 user-defined swatches.
Universal Export
Pro-grade output to MP4 (H.264/ProRes), APNG, and GIF via headless ffmpeg integration. Zero-loss preservation of colour profiles.
.cyclops Project Format
Custom hand-written binary with zlib-compressed pixel data, full layer/keyframe metadata, and FPS/loop region state. Save, load, and version-control your entire production pipeline.
Under The Hood
Engineered for Performance
Cyclops Binary Format
Zlib-compressed .cyclops files for ultra-fast I/O. Reduced disk footprint by up to 85% compared to standard project files.
OpenGL 4.5 Quad Batching
10,000+ quads per flush with 16 texture slots. Hardware-accelerated brush blending at 144 FPS+ even on high-density canvases.
Engine.dll / App.exe Split
Engine.dll handles all render and scene logic. App.exe is the UI consumer — zero reverse dependencies for maximum stability and reuse.
Headless ffmpeg Integration
Background std::thread shells out to ffmpeg for video encoding. Progress tracked via std::atomic<float> polled from the UI every frame.
Code is the First-Class Citizen.
No bulky frameworks, no electron wrappers. CyclopsStudio is a native C++ beast built for hardware directness — compiles with Ninja in seconds, runs at bare-metal speed.
Keyboard Shortcuts

CyclopsStudio v2.4.0
Start Animating with CyclopsStudio.
Built for creators who demand performance.